![]() ![]() Like SNK's KOF: Maximum Impact games, it was designed to translate a 2D fighting game series into 3D. However, due to SNK's financial troubles and restructuring, the title was redesigned as a Capcom-only crossover with twenty former SNK members designing it, using the models previously built for the original title. SNK 2: Mark of the Millennium 2001, before being converted to 3D. Unreal 3 would have been used as the main 3D engine for the single and multiplayer modes.Įven if the project could have been interesting, this concept was not approved by Capcom: probably not even a playable prototype was ever made and only these few concept artworks / 3D models remain to preserve the existence of this game that will never be.Originally, Capcom Fighting All-Stars was planned to be a 2D sequel to Capcom vs. The concept arts of Street Fighter IV Flashback were made in collaboration between Backbone, Massive Black and UDON (that in the end worked on the SSFII Turbo HD Remix arts). Also, there was meant to be a new game mechanic called “flashback ” that let the players to rewind time to undo mistakes. The single player mode was set in Ryu’s flashback to SF2 and the story would have followed classic Street Fighter moments and revisit familiar characters. The concept behind the “Flashback” had various meanings. Ryu’s Journey was supposed to be a free-roaming 3D action game, in the vein of Ninja Gaiden or Onimusha, with levels to explore, lots of enemies to fight, NPC to talk to and final bosses. Sf4: Flashback was meant to be a 3D sequel to the Street Fighter series, with the classic 1 vs 1 fights, online play and a full single player adventure mode, know as “Ryu’s Journey”. Also, keep in mind that this concept is not related to the real Street Fighter 4, which development started only much later. It’s not that strange that Backbone proposed something like this, as they are in good relationship with Capcom: they developed various games published by Capcom, like 1942: Joint Strike, Wolf of the Battlefield and the Super Street Fighter II Turbo HD Remix. Street Fighter IV Flashback was a concept created by Backbone Entertainment in 2006, to try to pitch a full project at Capcom. If you have any information about this prototype, let us know in the comments.Ĭapcom Fighting Leaked street fighter Read more * Enemies are missing from the beta, but the stage maps are there, and there are some differences between the beta and final.īelow is a video comparing gameplay from the prototype build to the final, note some of the changes are shown. ![]() * The Build Date is earlier than the final, possibly a demo version of the game * There’s no level select, it just goes down a list of fighters. ![]() * There is a typo on the victory screen, “Rut Don’t Forget…” instead of “But Don’t Forget…”. ![]() * Instead of best 2 out of 3, you must win a best 3 out of 6 * Every sound effect is different from the final. * There are different colors used in the high score table. * No Demo Mode, goes to high score table and then back to the title screen Below is a list of noticeable changes, with the help of Torentsuwho was kind enough to do a little digging into the coding, so please if you see him on the U64 Forums, please give him a pat on the back. Street Fighter 1 went through some changes between the prototype and the final, some of the more notable changes is the main character Ryu’s victory pose has changed from prototype to final, some of the characters not programed into the game, and no voices for the game. The player took control of martial artist Ryu, who competed in a worldwide martial arts tournament, spanning five countries and ten opponents. It was designed by Capcom’s Takashi Nishiyama and Hiroshi Matsumoto. The original Street Fighter made its debut in the arcades in 1987. ![]()
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